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1. High sec tower question - in Science and Industry [original thread]
Edited by: Alex Redwidth on 23/07/2008 17:26:53 You can 'park' on a moon without a problem, there's plenty of corps out there with towers that are offline and have been for months to the extent of my knowledge, possibly years. There's no cost ...
- by Alex Redwidth - at 2008.07.23 17:27:00
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2. Finding Asteroid belts with factories - in Science and Industry [original thread]
I thought Ombey's 2d Maps (google) showed all the facilities in a system, you might try looking at those.
- by Alex Redwidth - at 2008.07.18 12:32:00
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3. Mining Optimizer - in Science and Industry [original thread]
Really nice work!
- by Alex Redwidth - at 2008.07.16 23:28:00
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4. I wish the color of your mining laser could change with crystals - in Science and Industry [original thread]
Originally by: Highlander UK Edited by: Highlander UK on 13/07/2008 13:42:25 I would imagine with the other problems CCP have to sort out, this one wouldn't take priority. I wouldn't put money on that... CCP Prioritizing system : ...
- by Alex Redwidth - at 2008.07.13 13:55:00
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5. Manufacturing at a POS - in Science and Industry [original thread]
We use a couple of ammo assemblies, it is worth the pain of hauling the minerals to the tower in exchange for a day off the manufacutring time of a full run.
- by Alex Redwidth - at 2008.07.12 17:13:00
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6. Transfer online POS to another corp? - in Science and Industry [original thread]
Nope, as second post explained : Originally by: Fitz VonHeise It will have to be offlined and given to other corp. The onlined POS was onlined for that particular corp. You can give the whole corp away by just making someone else CEO and ...
- by Alex Redwidth - at 2008.07.11 23:51:00
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7. Removing loots T1 - in Science and Industry [original thread]
Edited by: Alex Redwidth on 11/07/2008 15:09:32 Edited by: Alex Redwidth on 11/07/2008 15:08:56 Originally by: Haradgrim First of all, mission runners and ratters are ruining the economy. I make more than 5 times as much in an hour...
- by Alex Redwidth - at 2008.07.11 15:09:00
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8. The question of Mining (after removing T1 loot) - in Science and Industry [original thread]
Originally by: Yon Krum It's all a sticky problem, no? And that's why you don't mine in low-sec: because the risk involved requires interactivity, which is not "normal" mining in high-sec. If that were true there'd be no miners outsid...
- by Alex Redwidth - at 2008.07.11 14:53:00
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9. The question of Mining (after removing T1 loot) - in Science and Industry [original thread]
Originally by: Yon Krum So, what do we do about mining? Specifically, how could it be made more interactive (laugh, yes), faster, and more balanced in risk vs. reward for dangerous space? Please post your thoughts here. The only 'broke...
- by Alex Redwidth - at 2008.07.11 13:57:00
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10. Removing loots T1 - in Science and Industry [original thread]
This thread is so much fail... T1 loot remains the primary source of high-ends for a lot of empire carebears. Removing it is going to drastically effect empire shipbuilding, elevating the bar to entry through both price and accessibilty of high e...
- by Alex Redwidth - at 2008.07.11 13:43:00
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11. What do I do when I mine Ice!? - in Science and Industry [original thread]
Hulu.com... Ice mining can make even ALF re-runs seem exciting.
- by Alex Redwidth - at 2008.07.11 03:26:00
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12. Setting up a reserch pos(s) to produce bpo/bpc to sell - need advice - in Science and Industry [original thread]
Edited by: Alex Redwidth on 08/07/2008 19:52:08 Originally by: purina one So maybe free deliverys to any highsec system for a limited time might be a good idea? Nice, but do take into account the risks. There's regular gate camps a...
- by Alex Redwidth - at 2008.07.08 19:51:00
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13. Setting up a reserch pos(s) to produce bpo/bpc to sell - need advice - in Science and Industry [original thread]
Originally by: purina one We want to at least see this POS break even in the first month (in terms of fuel costs, not initial investment cost) I wouldn't bank on it, it's going to take a week or so to get some prints up to speed, more ...
- by Alex Redwidth - at 2008.07.08 19:27:00
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14. POS Roles & assemblies - in Science and Industry [original thread]
Originally by: Kazuo Ishiguro Have a look through the sticky thread at the top of the forum. Read the appropriate links and then come back if you still have any questions. Heaven forbid that might have been what I did and hence why I p...
- by Alex Redwidth - at 2008.07.07 15:45:00
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15. POS Roles & assemblies - in Science and Industry [original thread]
Anyone here knowledgable about POS roles? From what I've read on the forums, my understanding is as follows: If I give a corp member rights to manufacture in an assembly, then they will also have the right to deliver not only their own jobs, but...
- by Alex Redwidth - at 2008.07.07 13:14:00
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16. How to Value BPC's and BPO's - in Science and Industry [original thread]
Originally by: Caiden Soul So when you make a copy is there a hard coded limit to the maximum number of runs depending on the item? Originally by: Caiden Soul Maximum runs is the 'production limit' value listed on the BPO. As a...
- by Alex Redwidth - at 2008.07.05 22:22:00
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17. Removing loots T1 - in Science and Industry [original thread]
Originally by: Nekopyat Topics like this tend to focus on the 'everyone goes to Jita' mantra but in reality every region has it's small time builders. Unfortunately those small time builders quickly discover that the market for T1 items i...
- by Alex Redwidth - at 2008.07.05 22:12:00
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18. Questions on making good isk farming datacores - in Science and Industry [original thread]
Originally by: Odd Mothball So basically, get out of Jita, it's not where the money is.... Odd then, that I regularly make a very healthy profit moving datacores from smaller hubs INTO Jita. As for what datacores to core for, while I...
- by Alex Redwidth - at 2008.07.04 03:26:00
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19. Is there no profit in building items any more? - in Science and Industry [original thread]
Originally by: abraheam You are gonna get cut out of any profitable situation if all you want to do is que up jobs and not participation in either gathering the raw mats, or moving hte product. Sure you are, there's plenty of items on ...
- by Alex Redwidth - at 2008.07.02 16:57:00
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20. In need of a production tool.... - in Science and Industry [original thread]
Well I don't know about one tool that does all of that but .. Originally by: Tanaka Hobbitus 3. An industry tool, again using skill data, which will show cost of production, player determined margin calculator, profitability and time of p...
- by Alex Redwidth - at 2008.07.02 12:43:00
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